How does Santa do it?

December 9, 2008

Well, from what I can tell from reading over at Newswise Science News it’s a combination of:

electromagnetic waves, the space/time continuum, nanotechnology, genetic engineering and computer science

Covering 200 million square miles delivering to 80 million homes can’t be easy but Santa manages it every time.

“Based on his advanced knowledge of the theory of relativity, Santa recognizes that time can be stretched like a rubber band, space can be squeezed like an orange and light can be bent,” Silverberg says. “Relativity clouds are controllable domains – rips in time – that allow him months to deliver presents while only a few minutes pass on Earth. The presents are truly delivered in a wink of an eye.”

You learn something new every day.

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China’s first space walk

September 27, 2008
Chinas First Space Walk

China's First Space Walk

It’s about time someone / a country took up where America left off in the late 70’s and pushed human exploration of space.  This isn’t outer space yet, but it seems like the Chinese are serious.  I can’t condone their human rights record, but in this instance I am full of praise.

Onwards and literally upwards China.

Read more here.


China's first space walk

September 27, 2008
Chinas First Space Walk

China's First Space Walk

It’s about time someone / a country took up where America left off in the late 70’s and pushed human exploration of space.  This isn’t outer space yet, but it seems like the Chinese are serious.  I can’t condone their human rights record, but in this instance I am full of praise.

Onwards and literally upwards China.

Read more here.


The Climate Change Myth

May 28, 2008

This myth has been doing the rounds since the first time global warming surfaced as a possibility.  People who believe that the human race has nothing to do with the climate change or, even more unbelievably, that climate change is a myth altogether, can often spout an array of ‘facts’, ‘figures’ and studies to back up this insistence.

There are plenty of reasons why these misguided and misused facts and figures surface to be used by the naive.  A huge reason these misguided people have this ammunition is companies with a vested interest in the further proliferation of fossil fuel usage plow cash into ‘scientific’ studies to protect their interests.

The oil giant ExxonMobil has admitted that its support for lobby groups that question the science of climate change may have hindered action to tackle global warming…

…shareholders including the Rockefeller family will urge ExxonMobil to take the problem of climate change more seriously. Green campaigners accuse the company of funding a “climate denial industry” over the last decade, with $23m (£11.5m) handed over to groups that play down the risks of burning fossil fuels…

…A survey carried out by the UK’s Royal Society found that in 2005 ExxonMobil distributed $2.9m to 39 groups that the society said “misrepresented the science of climate change by outright denial of the evidence”.

Source: The Guardian

The reality is crystal clear I think.


Big Ideas

March 26, 2008

It seems to me that there are two major areas of understanding that we need to grasp as a species and explore, but the majority never do, being so wrapped up in the mundane task of living day to day.

We need to understand what goes on inside us and what goes on outside us.

I know that seems like a rather stupid and obvious statement, but I make it referring to Philosophy and Physics  and how they combine and where.

I want to see what the Kierkegaard’s, the Kant’s, the Nietzsche’s see along with the Hawking’s, the Einsteins and the Feynman’s.  It’s a lifelong quest I know, but it’s one I undertake every day with baited breath while dealing with the mundane politics of Socialism, the equisit words of Plath, the philosophy of Buddhism and the unending wonders of my partner and daughter / step daughters.  Each has it’s own importance and I hold each dear to me.  It’s the juggling that maybe teaches me the most.


Games consoles reveal the supercomputer within

February 16, 2008

WHEN Todd Martínez broke his son’s Sony PlayStation he didn’t realise this would change the course of his career as a theoretical chemist. Having dutifully bought a PlayStation 2 as a replacement, he was browsing through the games console’s technical specification when he realised it might have another use. “I noticed that the architecture looked a lot like high-performance supercomputers I had seen before,” he says. “That’s when I thought about getting one for myself.”

Six years on and Martínez has persuaded the supercomputing centre at the University of Illinois, Urbana-Champaign, to buy eight computers each driven by two of the specialised chips that are at the heart of Sony’s PlayStation 3 console. Together with his student Benjamin Levine he is using them to simulate the interactions between the electrons in atoms. Scaled up over entire molecules, the results could pave the way to predicting how a protein will interact with a drug.

Martínez and Levine are not the only researchers who have turned to gaming hardware to do their number crunching. That’s because the kinds of calculations required to produce the mouth-wateringly realistic graphics now seen in high-end video games are similar to those used by chemists and physicists as they simulate the interactions between particles in systems ranging in scale from the molecular to the astronomical. Rotating, enlarging or reflecting an object from one frame to the next in a game, for example, requires a technique called matrix multiplication. Modelling the interactions between thousands of electrons in a molecule calls for similar techniques.

Such simulations are usually carried out on a supercomputer, but time on these machines is expensive and in short supply. By comparison, games consoles are cheap and easily available, and they come with the added bonus of some innovative hardware. For example, the Wii, made by Nintendo, has a motion-tracking remote control unit that is far cheaper than a comparable device would be if researchers had to build it from scratch.

One key advance is the ease with which scientists can now program games consoles for their own purposes. Although consoles do a great job of rendering images, games programs don’t require software to save data once it has been used to render the image. Scientists, by contrast, need to be able to store the results of the calculations they have fed into their machines.

Things started to get easier in 2002, when demand from computer enthusiasts who wanted to use their PlayStations as fully fledged desktop machines prompted Sony to release software that allowed the PlayStation 2 to run the Linux operating system. That allowed scientists to reprogram the consoles to run their calculations. Then in 2006 came the big breakthrough, with the launch by IBM, Sony and Toshiba of the Cell chip that now drives Sony’s PlayStation 3 (see Timeline). With one central processor and eight “servant” processors (New Scientist, 19 February 2005, p 23), it is vastly more powerful than the PS2 chip, and was designed from day 1 to run Linux.

The release of the Cell has accelerated  research into black holes by Gaurav Khanna, an astrophysicist at the University of Massachusetts, Dartmouth. He has strung together 16 PS3 consoles to calculate the properties of the gravity waves that are expected to be produced when two black holes merge. Meanwhile, a collaboration between IBM and the Mayo Clinic in Rochester, Minnesota, is using the Cell’s ability to render high-resolution video graphics to do the same with data gathered by MRI and other medical scanning techniques. The aim is to make diagnosis easier and faster – by using the images to determine whether a tumour has grown or shrunk, for example.

Other researchers are pushing for even more speed. One of Martínez’s students, Ivan Ufimtsev, is experimenting with the NVIDIA GeForce 8800 GTX graphical processing unit (GPU) for PCs, which was released in November 2006. The GPU has 128 processors – compared to the Cell’s eight – and when slotted into a PC, helps turn it into a high-quality gaming engine. To start with, these cards were hard to program, just like the PS2 without the Linux add-on, but NVIDIA soon cottoned on to the sales opportunities that scientists like Martínez could offer for its product. In February 2007 it released the Compute Unified Device Architecture, a software package that allows the C programming language to be used to program the GPUs.

The results were staggering. When Martínez used it to simulate the repulsion between two electrons in an atom, he found that the calculation ran 130 times faster than it did on an ordinary desktop computer (Journal of Chemical Theory and Computation, DOI: 10.1021/ct700268q). He is now calculating the energy of the electrons in 1000 atoms, which add up to the size of a small protein. “We can now do the things we were killing ourselves to do,” he says.

Martínez predicts that it will soon be possible to use the GPU to predict more accurately which drug molecules will most strongly interact with a protein and how they will react, which could revolutionise pharmaceutical research. Similarly, Koji Yasuda at Nagoya University in Japan reported in a paper published this month (Journal of Computational Chemistry, vol 29, p 334) that he used the same GPU to map the electron energies in two molecules: the anti-cancer drug paclitaxel and the cyclic peptide valinomycin.

Games hardware still isn’t perfect for science. The Cell’s eight processors and the NVIDIA GPUs are forced to round decimal numbers to seven decimal places. As numbers are repeatedly multiplied together, this small error becomes magnified. In a game, the result might be nothing more serious than a car appearing slightly closer to a wall than it should, but in research such inaccuracies can be show-stoppers.

It’s not just the chips that researchers can usefully borrow from gaming hardware. Take the Wii’s hand-held remote control, which contains an accelerometer that can sense in which direction it is being moved, and how vigorously. It transmits this information via a Bluetooth link to the console, where it is used to adjust the graphics to respond to the player’s movements in real time.
Monitoring Parkinson’s

The device recently grabbed attention as a tool for surgeons to improve their technique (New Scientist, 19 January, p 24). Meanwhile, neurologist Thomas Davis at the Vanderbilt Medical Center in Nashville, Tennessee, is using it to measure movement deficiencies in Parkinson’s patients. By attaching up to four Wii remotes to different limbs, Davis captures data for tremor, speed and smoothness of movement, and gait. This data is then sent via the Bluetooth link to a laptop running software that allows Davis to assess quantitatively how well a patient can move. Davis hopes this can be used in clinical trials for Parkinson’s drugs to replace the scoring scales now used, which are based on a doctor observing a patient’s condition.

Others are using the console to assess the progress of patients who have had a stroke or a head injury by monitoring their performance as they play Wii games. Johnny Chung Lee at Carnegie Mellon University in Pittsburgh, Pennsylvania, is using the Wii remote as a virtual reality research tool. As the wearer’s head moves, the Wii tracks it and displays images dependent on where the wearer is looking. Meanwhile, a team at the University of Valladolid in Spain hopes to use the Wii remote to rotate and manipulate ultrasound images more intuitively.

Computer gamers have always hankered after the latest console or PC hardware to run ever more realistic-looking games. Now scientists are lining up right beside them.

From issue 2643 of New Scientist magazine, 16 February 2008, page 26-27

And not an xbox360 in sight….


Frightening

January 30, 2008

Science can be absolutely chilling at times.